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Show rules for this event
This Sandwich Is Amazing
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@-{I just want my sandwich.) | | | |
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| | | | = @-{Hooray! I have found it!)
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@-{I just want my sandwich.) | | | |
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| | | | = @-{Hooray! I have found it!)
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...
Wat?
I can only assume this is some kind of ASCII art that doesn't render on my iPhone.
Tier: Misaimed
Wat?
I can only assume this is some kind of ASCII art that doesn't render on my iPhone.
Tier: Misaimed
oh my god. oh my god
I can't tell what's a wall and what's an opening half the time D:
>>CoffeeMinion
it's a maze
I can't tell what's a wall and what's an opening half the time D:
>>CoffeeMinion
it's a maze
I can't tell what's a wall and what's an opening half the time D:
it's not even a good maze
tier: needs work
>>Dubs_Rewatcher My serif font (Georgia) messed up the spacing of it and turned it into a weird heap of misaligned punctuation. Turn out it only works in Arial.
At least I have something to add to my list of things to not do in a Writeoff:
At least I have something to add to my list of things to not do in a Writeoff:
Write about anything outside my comfort zone
Write a Facebook post, unless you’re Horizon
ASCII art
Ah, Sultan’s Maze.
It was an early Amsoft release, and one of many games that came with the Amstrad CPC 464 home bundle pack, but I didn't play it as often as some of the other titles at the time, and that was due to one reason.
The game bloody terrified me.
Yep, behind a charming (for then) opening screen and a (again, for then) comprehensive back-story lay a little slice of 8-bit horror.
In summary: you are tasked with entering Hampton Court Maze where, in the 14th century, the Sultan of Baghdad was robbed of the rubies that comprised his daughter’s dowry. He was on a state visit, so I'm not entirely sure why he was carrying them about with him, but at any rate the Sultan’s bodyguard went into the maze to retrieve the rubies, and was murdered for his troubles. I can only presume that after killing the bodyguard, the robbers all got lost in the maze and died too, as the rubies are still there to this day (well, as of 1984). Your quest is to avoid the ghost of the bodyguard, find all six rubies, and escape the maze.
Simplistic graphics and programming aside, I was always quite impressed with this game. It played in a pseudo-3D style (this was pre-Freescape engine, which brought us titles like Driller and Castle Master) where the maze draws around you as you enter numbers corresponding to text-based adventure commands – e.g. 6=turn left, 2=pick up ruby. As you move, so does the ghost of the bodyguard, and the process makes Sultan’s Maze reminiscent of a very slow-moving Pacman game. Only Pacman couldn't jump through the walls...
Oh wait... You mean this maze? Eh, this maze is okay, I guess. I mean, it doesn't have ghosts or rubies... but I suppose it does have a sandwich, and that's quite nice.
It was an early Amsoft release, and one of many games that came with the Amstrad CPC 464 home bundle pack, but I didn't play it as often as some of the other titles at the time, and that was due to one reason.
The game bloody terrified me.
Yep, behind a charming (for then) opening screen and a (again, for then) comprehensive back-story lay a little slice of 8-bit horror.
In summary: you are tasked with entering Hampton Court Maze where, in the 14th century, the Sultan of Baghdad was robbed of the rubies that comprised his daughter’s dowry. He was on a state visit, so I'm not entirely sure why he was carrying them about with him, but at any rate the Sultan’s bodyguard went into the maze to retrieve the rubies, and was murdered for his troubles. I can only presume that after killing the bodyguard, the robbers all got lost in the maze and died too, as the rubies are still there to this day (well, as of 1984). Your quest is to avoid the ghost of the bodyguard, find all six rubies, and escape the maze.
Simplistic graphics and programming aside, I was always quite impressed with this game. It played in a pseudo-3D style (this was pre-Freescape engine, which brought us titles like Driller and Castle Master) where the maze draws around you as you enter numbers corresponding to text-based adventure commands – e.g. 6=turn left, 2=pick up ruby. As you move, so does the ghost of the bodyguard, and the process makes Sultan’s Maze reminiscent of a very slow-moving Pacman game. Only Pacman couldn't jump through the walls...
Oh wait... You mean this maze? Eh, this maze is okay, I guess. I mean, it doesn't have ghosts or rubies... but I suppose it does have a sandwich, and that's quite nice.
It doesn’t render correctly even with monospaced fonts. Why didn’t you use the [ code ] tag?
[code]
Like this
[/code]
Oh, it doesn’t work :(
Whatever. That’s a cheat. Your maze leaks. Go back to your school of architecture you rookie! Dedalus should give you good advice. :)
PS: Abstention :P
[code]
Like this
[/code]
Oh, it doesn’t work :(
Whatever. That’s a cheat. Your maze leaks. Go back to your school of architecture you rookie! Dedalus should give you good advice. :)
PS: Abstention :P
Like >>Chryssi, the font for this wouldn't align the maze on either my Mac or my iPhone. It did pull together on my desktop PC.
I feel obligated by the purpose of the Writeoffs to score this at the bottom of my slate, since I can't even tell what the text is that I'm supposed to be judging it by. (I suspect the author did that undocumented thing where they hide words within a <div style="hidden text here"> tag, which Roger's wordcounter decides is legitimate but his display code strips out so that it doesn't even show up in the page source.) And ASCII art is a really tough proposition without monospaced fonts.
But that should not detract from the cleverness nor effort here. Thank you for spicing up the Writeoffs by bending the rules for some on-topic and amusing silliness.
[img]http://www.reactiongifs.us/wp-content/uploads/2013/03/slow_clap_citizen_kane.gif[/img]
Tier: N/A
I feel obligated by the purpose of the Writeoffs to score this at the bottom of my slate, since I can't even tell what the text is that I'm supposed to be judging it by. (I suspect the author did that undocumented thing where they hide words within a <div style="hidden text here"> tag, which Roger's wordcounter decides is legitimate but his display code strips out so that it doesn't even show up in the page source.) And ASCII art is a really tough proposition without monospaced fonts.
But that should not detract from the cleverness nor effort here. Thank you for spicing up the Writeoffs by bending the rules for some on-topic and amusing silliness.
[img]http://www.reactiongifs.us/wp-content/uploads/2013/03/slow_clap_citizen_kane.gif[/img]
Tier: N/A
This Sandwich Is Amazing (AKA "The One That Is a Maze")
This story's biggest problem is that there does not seem to be any way to use monospaced fonts in the writeoff. Well, the biggest problem might have been that I couldn't think of any other ideas, but the font one was a close second.
I've wanted to try to include some sort of ASCII art in a writeoff for a while, and this seemed like a fairy simple way to do it. I knew going into this that it wouldn't work on mobile devices, but I decided that that was an acceptable loss. But I completely forgot that this site lets you choose between a serif and a sans-serif font to display stories in. I have it set to the sans-serif font, so that's what I built this to work in. But it seems that most people have it set to the serif font, probably because that's the default. I promise that it looks better if you switch to sans-serif.
>>Haze
I know, but I have learned to never trust the people around here to be familiar with anything, so I used a = because it looks more like a sandwich. I tried to think up a joke about sandwiches and rings to include, but I couldn't come up with anything.
>>Ratlab
I would have liked to include more things like that, but I couldn't think of a good way to make it work.
>>ZaidValRoa
I certainly wouldn't mind getting it, but that wasn't my goal. And I doubt this story was that controversial. It probably mostly got a lot of low votes and abstentions. Now if there was a "most abstained story" award, I might get that.
>>horizon
Nope! I didn't hide any text this time.
And thank you to the rest of my readers and commenters as well.
>>CoffeeMinion
>>Dubs_Rewatcher
>>Oblomov
>>Not_A_Hat
>>Chryssi
>>georg
>>CoffeeMinion
>>Ceffyl_Dwr
>>Monokeras
Oh, and apparently this was the most commented on story in the prelims. I guess that's an accomplishment.
This story's biggest problem is that there does not seem to be any way to use monospaced fonts in the writeoff. Well, the biggest problem might have been that I couldn't think of any other ideas, but the font one was a close second.
I've wanted to try to include some sort of ASCII art in a writeoff for a while, and this seemed like a fairy simple way to do it. I knew going into this that it wouldn't work on mobile devices, but I decided that that was an acceptable loss. But I completely forgot that this site lets you choose between a serif and a sans-serif font to display stories in. I have it set to the sans-serif font, so that's what I built this to work in. But it seems that most people have it set to the serif font, probably because that's the default. I promise that it looks better if you switch to sans-serif.
>>Haze
I know, but I have learned to never trust the people around here to be familiar with anything, so I used a = because it looks more like a sandwich. I tried to think up a joke about sandwiches and rings to include, but I couldn't come up with anything.
>>Ratlab
I would have liked to include more things like that, but I couldn't think of a good way to make it work.
>>ZaidValRoa
I certainly wouldn't mind getting it, but that wasn't my goal. And I doubt this story was that controversial. It probably mostly got a lot of low votes and abstentions. Now if there was a "most abstained story" award, I might get that.
>>horizon
Nope! I didn't hide any text this time.
And thank you to the rest of my readers and commenters as well.
>>CoffeeMinion
>>Dubs_Rewatcher
>>Oblomov
>>Not_A_Hat
>>Chryssi
>>georg
>>CoffeeMinion
>>Ceffyl_Dwr
>>Monokeras
Oh, and apparently this was the most commented on story in the prelims. I guess that's an accomplishment.