[b] v0.0.3[/b] + Basic local physical laws are in place. Apples will fall, water will flow, fire will burn. They still fail at macro level, but should be fixed once we decide for a geocentric or heliocentric model. + Bunny populations will spawn under the right conditions. [b] v0.0.8[/b] + Added "Magic" as debug mode. No more recompiles necessary to fool around with the settings. + Bunny populations will stop expanding once they hit the zone threshold. A repeat of the Fluffy Singularity should be impossible. + Stones won't become self-aware anymore. Performance should improve without all the questioning about their place in creation. Existing sapient rocks may linger here and there. [b] v0.0.13[/b] + Cupcakes can be baked. + Bunny populations won't spawn more than one "Angel" Warlord per generation per community. + Added Griffins to prey on the bunnies. [b] v0.1.5[/b] + Increased Griffin size and damage output. [b] v0.1.6[/b] + Increased Griffin size and damage output. [b] v0.1.7[/b] + Increased Griffin size and damage output. [b] v0.1.8[/b] + Increased Griffin size and damage output. [b] v0.1.9[/b] + Switched bunnies from omnivorous to herbivorous. [b] v0.1.10[/b] + Reduced "Angel" spawn rate to a single global instance per generation. [b] v0.1.11[/b] + Bunnies won't wage war anymore. Griffins should be able to prey upon them, now. + The world is now spherical and will be set in a heliocentric system. Gravity as a macro system is still wonky, so, for now, Sun and Moon will be managed by Unicorns until are mechanisms are in place. + Improved Bunny demographics log. [b] v0.1.12[/b] + Added Earth Ponies to feed the Unicorns. [b] v0.1.13[/b] + Added Pegasi to manage the weather and help Earth Ponies. This will be the last temporary environmental control mechanism added. [b] v0.3.2[/b] + Nerfed bunnies. Griffins had switched to prey upon ponies as it was easier. + Added Windigo control mechanism to dissuade genocide among ponies. + Pegasi will temporarily manage bird migration too. [b] v0.3.18[/b] + Deers are now sapient. + Earth Ponies will manage the flora. [b] v0.5.0[/b] + Implemented new Random Number Generator, code name Discord. Weather, celestial mechanics, and plant life should now be able to function on their own. [b] v0.6.0[/b] + Added Harmony framework to rein Discord in while we look out for a better alternative. + Deers are not sapient. + Reduced Bunny damage output. + Added Dragons to aid Griffins. + Restored geography to pre-Discord backup. The Everfree area has been corrupted and should be left alone for the moment. + Hearts-warming is now a recurrent maintenance task. + Rocks have become temporarily edible to Earth Ponies. [b] v0.6.3[/b] + Re-tasked Celestia and Luna to manage the geocentric system. Performance improved and Unicorns repurposed for maintenance tasks. + Magic feature is now stable. + Purged Dream Valley, it was a mess. [b] v0.7.1[/b] + To stop the Crystal Empire from breaking the economy, again, Sombra has been instantiated as a monitor. [b] v0.7.4[/b] + Crystal Empire has been removed for maintenance. [b] v0.8.0[/b] + Deers are sapient. + Magic has been promoted to feature. + Added new Garbage collector. Tirek will clean up the dangling traces left behind by Magic. + The experimental branch dubbed "Bipeds" now definitively forked. Interface compatibility will be guaranteed in future. Sirens moved over there. [b] v0.8.2[/b] + Tirek has been removed for maintenance. [b] v0.8.5[/b] + Luna has been removed for maintenance. Further experimental features like Nightmare Moon should be committed to alternate branches in future. + Bunny population under control again. removed the Nightmare Cult trait. [b] v0.8.9[/b] + Deers are not sapient. [b] v0.11.0[/b] + Reworked Harmony to run as a distributed system. [b] v1.0.0 - Release[/b] + Bunny population is stable. + New demographic data about the Bunny population can now be directly streamed to other applications. + Luna is available. There could be some minor issues, so it's advised to keep it as a background process. + System is stable and running. No more major reworks planned.